A craftsman rides a gear-driven machine at the edge of the cliff-city of Nyméria
City sourcebook · 215 pages

Nyméria, the City
With No Ground

The Ruptures carried away whole kingdoms. They never carried away Nyméria. The capital of the Lands of the First Furrow stands where every other city fell, and beneath its streets sleep the ones it has already been.

Nyméria, the City With No Ground: cover
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editions included

Seventeen major figures with what each one hides, and thirty more faces who make up the rest of the city. 5e and 3.5 editions included, pay what you want.

Descending into the Workshop is not going deeper. It is going further back in date.
The Workshop beneath Nyméria
Two cities stacked

The city above.
And every one it has been, below.

The High City

Five districts, five delegates

The Confluence, the Shared Crown, the Low Port of the Counting Houses, the College of Leagues, the Eastern Ramps. Each has its powers and its tensions, and no power is decisive.

The Workshop

One dead Nyméria per Cycle

Beneath the living city sinks the one the survivors found when they arrived. And beneath that one, another, older still. You run it as a dig, not a dungeon: no bottom to reach, no boss, but tiers that cost more and more.

What the book contains

Enough never to
leave its streets

A goblin trader haggling over a Vestige find at a Nyméria flea market

Forty-seven personalities

Seventeen major figures, each with what they hide, and thirty more faces. They are people to deal with, not opponents: nobody gets anything here without owing something to someone.

Society, magic, mechanisms

The city's powers, its underground orders, its magic and its machines. With prices, tariffs and daily life, so the table knows what a room costs as surely as what a favour does.

Five Days of Silence

A complete scenario, plus a whole part devoted to running the campaign. Enough to start the same evening and keep going for a long time.

Beyond the walls

The Lands of the First Furrow, their kingdoms, cities and locales, then the Game Master appendices with an index.

Frequently asked questions about Nyméria

What is inside the Nyméria book?

215 pages in thirteen parts: the High City district by district, the Workshop stacked beneath it (one dead Nyméria per Cycle), society and powers, magic and mechanisms, 47 personalities with their secrets, the Lands of the First Furrow and their kingdoms, the cities and locales of the Furrow, a full scenario, and Game Master appendices with an index. The 5e and 3.5 editions are both included in the same purchase.

What is the Workshop beneath Nyméria?

It is the book's signature. Beneath the High City, the living Nyméria of the First Furrow, sinks the city the survivors found when they arrived; and beneath that one, another, older still. One dead Nyméria per Cycle, stacked. Descending into the Workshop is not going deeper: it is going further back in date. The book has you run it as a dig and not a dungeon: no bottom to reach, no boss, but tiers that cost more and more, and a climb back up that is the real test, because you must decide who you declare your find to.

Can you run a whole campaign in Nyméria?

Yes, that is what the book is written for. The five districts of the High City each have their powers and tensions, no power there is decisive, 47 personalities arrive with their secrets, and a whole part is devoted to running the campaign. Beyond the walls, the book covers the Lands of the First Furrow: kingdoms, cities and locales.

Is the included scenario ready to play?

Yes: Five Days of Silence takes up a whole part of the book, with the Game Master appendices and an index to find places and personalities mid-session. It goes to the table with no extra prep.

Do I need the Complete Bundle to use Nyméria?

Not to read it, yes to play it fully. Nyméria is a setting supplement: the city, its people and its secrets can be read and used on their own, and drop into any 5e- or 3.5-compatible campaign. The game rules, however, live in the Complete Bundle: that is where the peoples, the classes and the setting Nyméria is the capital of come from.