The twenty playable peoples
Beyond the classic lineages, twelve brand-new peoples: survivors of the old Cycles, children of the Vestiges, emanations of the Strata themselves. None of them exists anywhere else.


Two faces out of twenty. Every people arrives with its game traits, its relationship to the Vestiges and what the others say about it.




















The twenty playable peoples.
Frequently asked questions about the peoples
How many peoples can I play, and which are brand-new?
Twenty playable peoples: the eight classic lineages (Humans, Elves, Dwarves, Gnomes, Halflings, Orcs, Goblins, and the Colossi) and twelve peoples unique to Vestiges, from the Aeris of the high currents to the Morphids of the Metamorphoses. Each has a complete write-up in the Player's Book; the grid above presents them all.
What are the four families of peoples?
The Founders, who arrived in the first Cycle; the Ancients, survivors of earlier Cycles (Aeris, Felyrs, Khepras, Nereens, Saurians); the Peoples of the Vestiges, born in contact with the ruins (Ferrans, Lithari, Sylvans, Verreans); and the Peoples of the Strata, emanations of the Cosmos (Mnesics, Eclipsed, Morphids). The family tells you where your people comes from, and what the world expects of it.