The founding peoples of Sylkaen gathered before a city, from halfling to colossus (Vestiges RPG)
The Player's Book · The peoples

The twenty playable peoples

You could breathe at the slow pace of the mountains, like the Lithari. Keep engraved in your crystal everything the world believes lost, like the Verreans. Or be only half there, present until the eye drifts elsewhere, like the Eclipsed. Alongside the eight founding lineages, twelve brand-new peoples you will meet at no other table. Which one will carry your next story?

A bark-skinned inhabitant of Sylkaen lays a hand on a Vestige that lights up (Vestiges RPG)
A winged Aeris stands on a stone platform, floating cities behind him (Vestiges, the Sylkaen RPG)

Two faces out of twenty. Every people arrives with its game traits, its relationship to the Vestiges and what the others say about it.

A single tavern might bring together a descendant of the first empires, a being born of a hostile environment, a creature of stone or metal inherited from a vanished Cycle, and a traveler whose very presence in reality seems uncertain.
The peoples of Sylkaen
Aeris, The Children of the High Currents, playable people of Sylkaen (Vestiges RPG)
Ancient
Aeris
The Children of the High Currents
Felyrs, The Walkers of the Dawn, playable people of Sylkaen (Vestiges RPG)
Ancient
Felyrs
The Walkers of the Dawn
Khepras, The Architects of Chitin, playable people of Sylkaen (Vestiges RPG)
Ancient
Khepras
The Architects of Chitin
Nereans, The Guardians of the Depths, playable people of Sylkaen (Vestiges RPG)
Ancient
Nereans
The Guardians of the Depths
Saurians, The Heirs of the Primordial Marshes, playable people of Sylkaen (Vestiges RPG)
Ancient
Saurians
The Heirs of the Primordial Marshes
Colossi, The Heirs of the First Mountains, playable people of Sylkaen (Vestiges RPG)
Founder
Colossi
The Heirs of the First Mountains
Humans, The Empire-Builders, playable people of Sylkaen (Vestiges RPG)
Founder
Humans
The Empire-Builders
Elves, The Keepers of Long Memories, playable people of Sylkaen (Vestiges RPG)
Founder
Elves
The Keepers of Long Memories
Dwarves, The Masters of Stone, playable people of Sylkaen (Vestiges RPG)
Founder
Dwarves
The Masters of Stone
Gnomes, The Seekers of the Impossible, playable people of Sylkaen (Vestiges RPG)
Founder
Gnomes
The Seekers of the Impossible
Halflings, The Folk of the Roads, playable people of Sylkaen (Vestiges RPG)
Founder
Halflings
The Folk of the Roads
Orcs, The Wardens of the Frontiers, playable people of Sylkaen (Vestiges RPG)
Founder
Orcs
The Wardens of the Frontiers
Goblins, The Survivors, playable people of Sylkaen (Vestiges RPG)
Founder
Goblins
The Survivors
Lithari, The Children of Living Stone, playable people of Sylkaen (Vestiges RPG)
Vestiges
Lithari
The Children of Living Stone
Sylvans, The Guardians of the Deep Life, playable people of Sylkaen (Vestiges RPG)
Vestiges
Sylvans
The Guardians of the Deep Life
Verreans, The Bearers of Crystalline Memories, playable people of Sylkaen (Vestiges RPG)
Vestiges
Verreans
The Bearers of Crystalline Memories
Ferrans, The Children of the Living Metal, playable people of Sylkaen (Vestiges RPG)
Vestiges
Ferrans
The Children of the Living Metal
Mnesics, The Living Archives, playable people of Sylkaen (Vestiges RPG)
Strata
Mnesics
The Living Archives
Eclipsed, The Walkers of the Incomplete, playable people of Sylkaen (Vestiges RPG)
Strata
Eclipsed
The Walkers of the Incomplete
Morphids, The Children of Metamorphosis, playable people of Sylkaen (Vestiges RPG)
Strata
Morphids
The Children of Metamorphosis

The twenty playable peoples.

Frequently asked questions about the peoples

How many peoples can I play, and which are brand-new?

Twenty playable peoples: the eight classic lineages (Humans, Elves, Dwarves, Gnomes, Halflings, Orcs, Goblins, and the Colossi) and twelve peoples unique to Vestiges, from the Aeris of the high currents to the Morphids of the Metamorphoses. Each has a complete write-up in the Player's Book; the grid above presents them all.

What are the four families of peoples?

The Founders, who arrived in the first Cycle; the Ancients, survivors of earlier Cycles (Aeris, Felyrs, Khepras, Nereans, Saurians); the Peoples of the Vestiges, born in contact with the ruins (Ferrans, Lithari, Sylvans, Verreans); and the Peoples of the Strata, emanations of the Cosmos (Mnesics, Eclipsed, Morphids). The family tells you where your people comes from, and what the world expects of it.

Are the brand-new peoples balanced against the SRD ones?

Yes. The traits of all twenty peoples were recalibrated against the SRD 5.2.1 species chassis: same number of traits, same magnitude of effect, no species that outclasses the rest. A Mnesic and a Human remain comparable choices, high levels included.

Can I play these peoples in a campaign other than Sylkaen?

Yes, with no conversion. Each people carries a trait block built to SRD 5.2.1, usable as it stands at any 5e table. The 3.5 edition provides the same peoples converted for that system. Only the lore is specific to Sylkaen, and nothing forces you to bring it along with the rules. At a homebrew table, the twelve brand-new peoples slot in like homebrew races, with no conversion.

Are the peoples the playable races of 5e?

Yes, under another name: the twenty peoples are what the 5e rules call species, and older editions called playable races. Each arrives with its full game traits, ready for the table.

Does a people lock you into a class or a role?

No. No people locks a class, and the traits do not push towards a single archetype: a Colossus wizard or a Gnome fighter remain viable choices. The affinities live in the fiction, in what others expect of you, not in the numbers.

Where do I find the full traits for each people?

In the Player's Book, which gives each one a complete entry: appearance, society, relationship to the Vestiges, then the game trait block with type, size, speed, species traits and languages. The book comes in the Complete Bundle, which includes both rules editions.